![]() We could also blame EA for their tight deadlines. For detailed (important) information about co-op missions, see the description of the The Explorer achievement. You can go through them during the passage, or return to them at any time using the chapter selection in the main menu. Just in case anybody is going to say that. There are 3 optional co-op missions in the game. This is certainly not a "bug" or a "glitch". So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it.
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